What happens when the audience becomes the instrument?
The spatial audio engine
Chaos & Order premiered at Sonar+D 2019 in Barcelona—a live, immersive multichannel experience built on Traverse, the spatial audio engine I produced with Superbright and Vrai Pictures.
Composer Gadi Sassoon’s non-linear piece from Multiverse became an interactive composition: audience movement reshapes the multichannel mix in real time, with each visitor navigating their own physical listening space.
What we built
A room-scale installation of sculptural instruments embedded with distance, touch, and capacitance sensors—each interaction reshaping the spatial mix in real time.
Three forms anchor the piece: a geometric solid (synthetic), a robotic hand (bionic), and a violin (organic)—each a portal into the same composition, tuned for physical play rather than passive listening.
My role
I worked with Gadi Sassoon and the creative team to adapt the work for the exhibition—translating the album’s ideas into sculptural instruments and a navigable spatial mix.
I supported fabrication and on-site installation of the sculptures and sensor rig, then ran the exhibition live across the festival—keeping multichannel audio, sensing, and playback stable as thousands of Sonar attendees moved through the work.
Project Credits & Information
- Project type
- Immersive
- Partner
- Sonar+D
- Agency
- Superbright, Vrai Pictures
- Role
- Production
- Credits
- Creators: Jessica Brillhart, Igal Nassima, Gadi Sassoon. Producer: Maximilian Lauter. Thanks to curators Jose Luis de Vicente, Jeremy Boxer, and the Sonar team.
- Press
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- Website
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- Date
- 2019