[
  {
    "id": "traverse",
    "title": "Traverse — Spatial Audio R&D",
    "meta": "Spatial audio platform · SXSW Award",
    "desc": "Turns listening into movement: spatial audio paired with handheld devices invites bodies to steer soundscapes across stages, walks, and installs—SXSW special jury recognition for the future of experience.",
    "tags": [
      "spatial audio",
      "Augmented Reality",
      "platform"
    ],
    "imgClass": "fit-width",
    "practices": [
      "strategic",
      "art"
    ],
    "thumbnail": "/images/work/traverse/img-001.mp4",
    "website": "[Traverse](https://www.traverse.fm/)",
    "caption": "Spatial listening you steer by moving—handheld AR unlocks walkable mixes and worlds.",
    "client": "Bose",
    "agency": "Superbright, Vrai Pictures",
    "link": "work/traverse.html"
  },
  {
    "id": "collective-resonance",
    "title": "Collective Resonance",
    "meta": "Meditation · sonic imaginary · group practice",
    "desc": "Guided meditations for heightened awareness—yogic listening, sonic imagination prompts, vocal toning, and instruments that draw listeners toward calm presence.",
    "tags": [
      "listening",
      "voices",
      "meditation"
    ],
    "imgClass": "tall",
    "practices": [
      "embodiment",
      "sonic"
    ],
    "thumbnail": "/images/work/collective-resonance/img-001.jpg",
    "website": "",
    "caption": "Guided practice weaving attentive listening, voice, tones, and stillness.",
    "client": "",
    "agency": "",
    "link": "work/collective-resonance.html",
    "featuredOrder": 7
  },
  {
    "id": "chaos-order",
    "title": "Chaos & Order",
    "meta": "Gadi Sassoon · Interactive Sound Installation",
    "desc": "A live multichannel immersion where the audience reshapes composition by moving through sensor-driven sculptural instruments in the room.",
    "tags": [
      "spatial sound",
      "participatory",
      "live installation"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/chaos-order/img-001.jpg",
    "website": "",
    "caption": "Bodies reshape a live multichannel piece by navigating sensor-driven sculptures.",
    "client": "Sonar+D",
    "agency": "Superbright, Vrai Pictures",
    "link": "work/chaos-order.html"
  },
  {
    "id": "driver-less-vision-usa",
    "title": "Driver Less Vision (USA)",
    "meta": "Dome Projection Installation",
    "desc": "Part of “Designs for Different Futures”: a virtual-environment study on autonomy and embodiment, touring Philadelphia Museum of Art, Walker Art Center, and Art Institute of Chicago.",
    "tags": [
      "exhibition",
      "virtual experience",
      "museum tour"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/driver-less-vision-usa/img-001.jpg",
    "website": "[Philadelphia Museum of Art](https://www.philamuseum.org/exhibitions/designs-different-futures), [Walker Art Center](https://www.walkerart.org/whats-on/designs-for-different-futures/)",
    "caption": "Virtual environment on autonomy and embodiment touring museum Design Futures shows.",
    "client": "Philadelphia Museum of Art, Walker Art Center, Art Institute Chicago",
    "agency": "[Make Good](https://makegood.cc/project/technologies)",
    "link": "work/driver-less-vision-usa.html",
    "featuredOrder": 3
  },
  {
    "id": "nytimes-rd",
    "title": "Inventing Newsroom Technology",
    "meta": "Spatial journalism · prototypes · newsroom tooling",
    "desc": "Led production across mixed reality and AI experiments—and how journalism can live responsibly on emerging platforms—with integrations spanning news experiences.",
    "tags": [
      "spatial journalism",
      "mixed reality",
      "AI"
    ],
    "imgClass": "",
    "practices": [
      "strategic"
    ],
    "thumbnail": "/images/work/nytimes-rd/img-001.mp4",
    "website": "[NYT R&D](https://rd.nytimes.com/)",
    "caption": "Mixed reality and AI prototypes shaping how journalism lives on emerging platforms.",
    "client": "The New York Times",
    "agency": "",
    "link": "work/nytimes-rd.html",
    "featuredOrder": 1
  },
  {
    "id": "journalism-in-augmented-reality",
    "title": "Journalism in Augmented Reality",
    "meta": "Augmented reality · spatial journalism · NYT R&D",
    "desc": "Production on dozens of phone-based AR stories and an R&D showcase of 31 published spatial explainers—translating complex reporting into experiences readers can walk around and try.",
    "tags": [
      "augmented reality",
      "spatial journalism",
      "newsroom"
    ],
    "imgClass": "",
    "practices": [
      "strategic",
      "art"
    ],
    "thumbnail": "/images/work/nytimes-rd/img-005.png",
    "website": "[NYT R&D — AR Storytelling](https://rd.nytimes.com/projects/augmented-reality-storytelling/)",
    "caption": "Phone-based AR explainers and an R&D showcase of 31 published spatial journalism experiments.",
    "client": "The New York Times",
    "agency": "",
    "link": "work/journalism-in-augmented-reality.html"
  },
  {
    "id": "imponderable",
    "title": "Tony Oursler's Imponderable",
    "meta": "“5D Cinema” Engineering & Design",
    "desc": "Playback system for holographic multiscreen cinema with synchronized scent, lighting, airflow, wind, and immersive sound—staging Oursler’s long-form cinematic installation.",
    "tags": [
      "institutional tech",
      "multichannel playback",
      "exhibition engineering"
    ],
    "imgClass": "tall",
    "practices": [
      "art",
      "sonic"
    ],
    "thumbnail": "/images/work/imponderable/img-001.jpg",
    "website": "",
    "caption": "Synchronized holographic multiscreen cinema with coordinated scent light wind and immersive sound.",
    "client": "LUMA Foundation, Museum of Modern Art",
    "agency": "",
    "link": "work/imponderable.html"
  },
  {
    "id": "vessel-orchestra",
    "title": "Vessel Orchestra",
    "meta": "Sound Installation",
    "desc": "The Met Breuer housed an instrument of thirty-two resonant sculptures and vessels—with live performers—requiring meticulous spatial sound reinforcement and fidelity across object-based listening.",
    "tags": [
      "museum",
      "sound reinforcement",
      "sculptural sound"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/vessel-orchestra/img-001.jpg",
    "website": "[Vessel Orchestra — The Met](https://www.metmuseum.org/exhibitions/listings/2019/oliver-beer-vessel-orchestra)",
    "caption": "Sculptural vessels played as acoustic instruments amplified with meticulous spatial fidelity.",
    "client": "Oliver Beer & The Metropolitan Museum of Art",
    "agency": "Make Good",
    "link": "work/vessel-orchestra.html"
  },
  {
    "id": "driver-less-vision",
    "title": "Driver Less Vision (Seoul)",
    "meta": "Dome Projection Installation",
    "desc": "360 media and Seoul street-scale 3D data inside a bespoke 24-foot dome—speculative essay on autonomy, AI, and built environment through immersive sight and sound.",
    "tags": [
      "dome",
      "spatial media",
      "biennale"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/driver-less-vision/img-001.jpg",
    "website": "[Seoul Biennale — Imminent Commons: Moving](http://seoulbiennale.org/en/exhibitions/thematic-exhibition-nine-commons/moving/%EB%AC%B4%EC%9D%B8-%EC%9E%90%EB%8F%99%EC%B0%A8-%EB%B9%84%EC%A0%84)",
    "caption": "Twenty-four-foot dome essay pairing Seoul-scale 3D with autonomy speculation.",
    "client": "Seoul Biennale of Architecture & Urbanism",
    "agency": "[Make Good](https://makegood.cc/project/technologies)",
    "link": "work/driver-less-vision.html"
  },
  {
    "id": "meditation-technology",
    "title": "Meditation Technology",
    "meta": "Interactive sonic environment",
    "desc": "Slight motion bends and breathes harmonies through piezo pickups and Pure Data—a room calibrated for simultaneous rest and amplified awareness.",
    "tags": [
      "participatory",
      "spatialized sound",
      "installation"
    ],
    "imgClass": "tall",
    "practices": [
      "embodiment",
      "art",
      "sonic"
    ],
    "thumbnail": "/images/work/meditation-technology/img-001.jpg",
    "website": "",
    "caption": "Subtle motion bends harmonics—pickups and live processing tuning a sonic room.",
    "client": "Perception Lab",
    "agency": "",
    "link": "work/meditation-technology.html"
  },
  {
    "id": "antib0dyclub",
    "title": "antib0dy.club",
    "meta": "Virtual venue and art gallery · music social",
    "desc": "“Check your body at the door”: a mediated club for curated interactive art and music—built around intimate conversational presence.",
    "tags": [
      "virtual venue",
      "curation",
      "social platform"
    ],
    "imgClass": "",
    "practices": [
      "strategic",
      "art"
    ],
    "thumbnail": "/images/work/antib0dyclub/img-001.mp4",
    "website": "[antib0dy.club](https://antib0dy.club)",
    "caption": "Intimate mediated club pairing participatory art curated music and conversational presence.",
    "client": "Rinsed",
    "agency": "The Umbrella",
    "link": "work/antib0dyclub.html",
    "featuredOrder": 5
  },
  {
    "id": "interferometric",
    "title": "Interferometric Motion",
    "meta": "Sound Sculptures",
    "desc": "A grid of movable speakers exposes interference patterns—spatial trajectories emerge from phase relationships mapped as architectural graphics of moving sound.",
    "tags": [
      "wave physics",
      "Sonic Platforms",
      "experimental"
    ],
    "imgClass": "square",
    "practices": [
      "art",
      "sonic"
    ],
    "thumbnail": "/images/work/interferometric/img-001.gif",
    "website": "",
    "caption": "Movable speaker grid makes wave interference audible as spatial trajectories and graphics.",
    "client": "",
    "agency": "",
    "link": "work/interferometric.html"
  },
  {
    "id": "control-syntax-rio",
    "title": "Control Syntax Rio",
    "meta": "Investigating Smart Cities",
    "desc": "Exhibition spanning Het Nieuwe Instituut (2016) and Storefront (2017): original soundscapes supporting Lotfi-Jam + Wasiuta’s critical urban media study.",
    "tags": [
      "exhibition sound",
      "Storefront",
      "urban media"
    ],
    "imgClass": "",
    "practices": [
      "art",
      "sonic"
    ],
    "thumbnail": "/images/work/control-syntax-rio/CSR.mp4",
    "website": "[Storefront — Control Syntax Rio](https://storefront.nyc/program/control-syntax-rio/)",
    "caption": "Exhibition sound design supporting media studies of Rio surveillance and syntax.",
    "client": "Storefront for Art & Architecture, Het Nieuwe Instituut",
    "agency": "",
    "link": "work/control-syntax-rio.html"
  },
  {
    "id": "closed-worlds",
    "title": "Closed Worlds · Some World Games Hackathon",
    "meta": "Interactive Archive of Closed Loop Systems",
    "desc": "Architectural curator Lydia Kallipoliti framed historical closed-system prototypes; VR piece by Farzin Lotfi Jam imagines speculative closed worlds as playable systems.",
    "tags": [
      "architecture",
      "Virtual Reality",
      "curatorial collaboration"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/closed-worlds/CW.mp4",
    "website": "[Storefront — Closed Worlds](https://storefront.nyc/program/closed-worlds/)",
    "caption": "VR playable closed-ecology fantasies staged beside archives of airtight worlds.",
    "client": "Storefront for Art & Architecture",
    "agency": "",
    "link": "work/closed-worlds.html"
  },
  {
    "id": "measure",
    "title": "Measure",
    "meta": "Data & representation exhibition",
    "desc": "Thirty-two architects and five artistic groups—including Ekene Ijeoma—question how architecture measures, traces, maps, sensationalizes, and performs data in civic and intimate space.",
    "tags": [
      "exhibition",
      "data politics",
      "Storefront"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/measure/img-001.jpg",
    "website": "",
    "caption": "Architecture show asking how designers measure bodies cities and data representations.",
    "client": "Storefront for Art & Architecture",
    "agency": "",
    "link": "work/measure.html"
  },
  {
    "id": "jamming-bodies",
    "title": "Jamming Bodies",
    "meta": "Lucy McRae × Skylar Tibbits · MIT Self-Assembly Lab · Storefront",
    "desc": "Gallery becomes laboratory for bodies encountering synthetic matter—with spatial sound reinforcing uncanny choreography between flesh and programmable material.",
    "tags": [
      "embodied spectacle",
      "Storefront",
      "installation"
    ],
    "imgClass": "tall",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/jamming-bodies/img-001.jpg",
    "website": "[Storefront — JB1.0: Jamming Bodies](https://storefront.nyc/program/jb1-0-jamming-bodies/)",
    "caption": "Bodies meet programmable matter spatial sound underscores uncanny choreography.",
    "client": "Storefront for Art & Architecture, MIT Self-Assembly Lab",
    "agency": "",
    "link": "work/jamming-bodies.html"
  },
  {
    "id": "utopia-vs-dystopia-ado",
    "title": "Utopia vs. Dystopia",
    "meta": "",
    "desc": "Architectural exhibition video at Brooklyn’s Amalgamated Drawing Office—contrasting speculative futures via immersive film surfaces and spatial composition.",
    "tags": [
      "exhibition AV",
      "A/D/O",
      "spatial video"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/utopia-vs-dystopia-ado/img-001.mp4",
    "website": "",
    "caption": "Immersive film surfaces contrasting speculative architectures of hope and ruin.",
    "client": "A/D/O",
    "agency": "",
    "link": "work/utopia-vs-dystopia-ado.html"
  },
  {
    "id": "trans",
    "title": "TRANS",
    "meta": "",
    "desc": "360-degree timelapse atop 432 Park for event identity—animations echoing Rafael Viñoly’s silhouette; sound by Daniel Perlin, Gabe Liberti, Dave Rife.",
    "tags": [
      "event film",
      "360 video",
      "identity"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/trans/img-001.jpg",
    "website": "",
    "caption": "Event identity anchored in 360 skyline timelapse high above slender tower geometry.",
    "client": "Storefront for Art & Architecture",
    "agency": "",
    "link": "work/trans.html"
  },
  {
    "id": "the-object-is-present",
    "title": "The Object Is Present",
    "meta": "",
    "desc": "Live performance layering real-time visuals, improvised dance, sculptures, painterly surfaces—with Matt Garrison’s music bridging jazz and electronic interplay.",
    "tags": [
      "live AV",
      "improvisation",
      "gallery performance"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/the-object-is-present/img-001.png",
    "website": "",
    "caption": "Performance braiding improvised dance realtime visuals sculptures and electronics.",
    "client": "Shapeshifter Lab",
    "agency": "",
    "link": "work/the-object-is-present.html",
    "featuredOrder": 8
  },
  {
    "id": "capital-artifacts-critical-structures-of-auralization",
    "title": "Capital Artifacts: Critical Structures of Auralization",
    "meta": "Masters Thesis Research & Writing",
    "desc": "Theoretical distinctions between imagining an aural event (“auralization”) and mapping datum to auditory signifiers—psychoacoustic systems as political infrastructure.",
    "tags": [
      "aural theory",
      "publication"
    ],
    "imgClass": "",
    "practices": [
      "strategic",
      "art",
      "sonic"
    ],
    "thumbnail": "/images/work/capital-artifacts-critical-structures-of-auralization/img-001.gif",
    "website": "",
    "caption": "Writing on imagining sound versus mapping data onto listening as political infrastructure.",
    "client": "Columbia University",
    "agency": "",
    "link": "work/capital-artifacts-critical-structures-of-auralization.html"
  },
  {
    "id": "bmw-guggenheim-lab",
    "title": "BMW Guggenheim Lab",
    "meta": "Global urban research lab initiative",
    "desc": "Mobile laboratories—co-initiative of Solomon R. Guggenheim Foundation & BMW Group—exploring participatory urban futures with multidisciplinary public programming.",
    "tags": [
      "urbanism",
      "exhibition touring",
      "theater AV"
    ],
    "imgClass": "square",
    "practices": [
      "strategic",
      "art"
    ],
    "thumbnail": "/images/work/bmw-guggenheim-lab/img-001.jpg",
    "website": "[bmwguggenheimlab.org](http://www.bmwguggenheimlab.org/)",
    "caption": "Traveling participatory urban labs unpacking neighborhoods as design sites.",
    "client": "Guggenheim",
    "agency": "",
    "link": "work/bmw-guggenheim-lab.html"
  },
  {
    "id": "sharing-models",
    "title": "Sharing Models",
    "meta": "Storefront for Art & Architecture programme",
    "desc": "Research exhibition on participatory economies and new models of sharing—spatial data mapping, installation, and programming at Storefront for Art & Architecture.",
    "tags": [
      "Storefront",
      "programming"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/sharing-models/img-001.jpg",
    "website": "[Storefront — Sharing Models](https://storefront.nyc/program/sharing-models-manhattanisms/)",
    "caption": "Storefront investigations into participatory economies staged through architecture.",
    "client": "Storefront for Art & Architecture",
    "agency": "",
    "link": "work/sharing-models.html"
  },
  {
    "id": "braindead",
    "title": "Brain Dead 3D Lookbook",
    "meta": "Lookbook Editorial · 3D Body Scans",
    "desc": "3D-scan-only fashion dreamscape with Spencer Kohn—direction acting modeling plus GIF loops channeling hallucinogenic streetwear fantasies captured through structured-light sculpture.",
    "tags": [
      "3D scanning",
      "fashion editorial",
      "animation"
    ],
    "imgClass": "tall",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/braindead/img-001.gif",
    "website": "",
    "caption": "Scanner-built 3D fashion dreamscapes as psychedelic editorial motion loops.",
    "client": "Brain Dead",
    "agency": "Sonic Platforms",
    "link": "work/braindead.html"
  },
  {
    "id": "into-the-light",
    "title": "Into the Light",
    "meta": "Immersive Experience",
    "desc": "AR choreography ascends Bach’s “Unaccompanied Cello Suite No. 2” as participants move spatially through Yo‑Yo Ma’s performance with augmented drawing overlays.",
    "tags": [
      "music AR",
      "Tribeca",
      "spatial storytelling"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/into-the-light/img-001.jpg",
    "website": "[Into the Light on Traverse](https://www.traverse.fm/experience)",
    "caption": "AR choreography you move through layering drawing on cello performance.",
    "client": "Tribeca Film Festival",
    "agency": "Vrai Pictures, Superbright",
    "link": "work/into-the-light.html"
  },
  {
    "id": "verizon-5g-bus",
    "title": "5G Immersive Bus",
    "meta": "Immersive Experience",
    "desc": "Mobile immersive theater aboard a Verizon bus—five synced 100",
    "tags": [
      "mobile installation",
      "real-time signage",
      "B2B experience"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/verizon-5g-bus/img-001.mp4",
    "website": "",
    "caption": "Roaming bus theater syncing giant panels into a flagship-style 5G story.",
    "client": "Verizon",
    "agency": "[Civic](https://www.civic-us.com/)",
    "link": "work/verizon-5g-bus.html"
  },
  {
    "id": "fb-world-mental-health-day",
    "title": "Facebook World Mental Health Day",
    "meta": "Augmented Reality Messenger",
    "desc": "BUCK-produced Messenger AR ambience and dreamy 360 chat worlds where characters model restful rituals—paired filters for Meta’s mental-health-awareness moment.",
    "tags": [
      "AR effect",
      "Meta",
      "wellness UX"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/fb-world-mental-health-day/img-001.jpg",
    "website": "[buck.co](https://buck.co/work/facebook-world-mental-health-day)",
    "caption": "Messenger ambient AR and dreamy chat worlds modeled around easing into rest.",
    "client": "Facebook",
    "agency": "BUCK",
    "link": "work/fb-world-mental-health-day.html"
  },
  {
    "id": "urban-outfitters",
    "title": "UO x Champion Capsule Show",
    "meta": "Real-Time 3D Photobooth",
    "desc": "Guests entered live Unity-powered VR wardrobes—scanner capture plus Arcadia shaders produced bespoke clothing dream environments for influencer drops.",
    "tags": [
      "Unity",
      "scanner capture",
      "retail XR"
    ],
    "imgClass": "",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/urban-outfitters/img-001.gif",
    "website": "[Campaign film (Vimeo)](https://vimeo.com/118567617)",
    "caption": "Real-time VR wardrobes and scan-built capsule worlds for launch moment drops.",
    "client": "Urban Outfitters",
    "agency": "Sonic Platforms",
    "link": "work/urban-outfitters.html"
  },
  {
    "id": "drl-drone-duels",
    "title": "Drone Duels",
    "meta": "Live, Real-Time Fan Challenges",
    "desc": "Live audience mobile game projecting pilot duels overhead—guess winners while stadium-scale races unfold; interplay between broadcast graphics and crowd chatter.",
    "tags": [
      "mobile game",
      "live event",
      "stadium"
    ],
    "imgClass": "square",
    "practices": [
      "strategic"
    ],
    "thumbnail": "/images/work/drl-drone-duels/img-001.mp4",
    "website": "",
    "caption": "Stadium overlay where the crowd guesses winners watching pilot duels above.",
    "client": "Drone Racing League",
    "agency": "Superbright",
    "link": "work/drl-drone-duels.html"
  },
  {
    "id": "no-regular-play-lake-gilmore",
    "title": "'Lake Gilmore' 360",
    "meta": "VR Music Video",
    "desc": "360-rendered ode to nostalgic Wisconsin solitude—spatial audio braid around Greg Paulus’s memories of family shoreline cabin atmosphere.",
    "tags": [
      "spatial audio",
      "360 video",
      "music video"
    ],
    "imgClass": "tall",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/no-regular-play-lake-gilmore/img-001.png",
    "website": "",
    "caption": "Spatial 360 ode to shoreline memory braided with immersive audio.",
    "client": "No Regular Play",
    "agency": "",
    "link": "work/no-regular-play-lake-gilmore.html"
  },
  {
    "id": "material-provenance",
    "title": "Circular Economies with Material Provenance",
    "meta": "Research Sprint",
    "desc": "Four-week sprint compressing research into film—biodesign challenge exploring listening infrastructures for global material provenance tracking.",
    "tags": [
      "biodesign",
      "Google sprint",
      "short film"
    ],
    "imgClass": "fit-media",
    "practices": [
      "strategic",
      "art"
    ],
    "thumbnail": "/images/work/material-provenance/img-001.mp4",
    "website": "[Biodesign Sprint](https://www.biodesignsprint.org/)",
    "caption": "Sprint-built film probing listening infrastructures for circular material economies.",
    "client": "[Google](https://www.google.com/) · [Biodesign Challenge](https://www.biodesignsprint.org/)",
    "agency": "[Biodesign Challenge](https://www.biodesignsprint.org/)",
    "link": "work/material-provenance.html",
    "featuredOrder": 4
  },
  {
    "id": "la-river-ar-rio-de-los-angeles",
    "title": "LA River AR — Rio de Los Angeles",
    "meta": "Immersive Experience",
    "desc": "Augmented river tracing Army Corps concrete channel—speculative overlays narrate indigenous ecologies, flood control politics, future renaturalization mythologies.",
    "tags": [
      "civic AR",
      "environmental storytelling",
      "urban research"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/la-river-ar-rio-de-los-angeles/img-001.mp4",
    "website": "",
    "caption": "AR tracing the paved river overlays indigenous ecologies rewilding fantasies and policy.",
    "client": "Verizon Media / RYOT, River LA",
    "agency": "Superbright, Vrai Pictures",
    "link": "work/la-river-ar-rio-de-los-angeles.html"
  },
  {
    "id": "buck-rebrand",
    "title": "BUCK Rebrand",
    "meta": "Brand System & Launch",
    "desc": "Case-study copy still migrating from legacy portfolio—covers identity refresh work within BUCK’s global design brand motion language.",
    "tags": [
      "motion design",
      "brand"
    ],
    "imgClass": "",
    "practices": [
      "strategic",
      "art"
    ],
    "thumbnail": "/images/work/buck-rebrand/img-001.mp4",
    "website": "[buck.co](https://buck.co/)",
    "caption": "Motion-forward brand redesign aligning a global creative studio system.",
    "client": "BUCK",
    "agency": "",
    "link": "work/buck-rebrand.html"
  },
  {
    "id": "twitter-twemoji",
    "title": "Twitter Twemoji",
    "meta": "Global emoji design system",
    "desc": "Producer on BUCK’s Twemoji program for Twitter—thousands of hand-painted, dimensional emoji built for inclusive use at global scale.",
    "tags": [
      "emoji",
      "design system",
      "production",
      "BUCK",
      "Twitter"
    ],
    "imgClass": "fit-media",
    "practices": [
      "strategic",
      "art"
    ],
    "thumbnail": "/images/work/twitter-twemoji/img-002-inclusive-motion.mp4",
    "website": "[BUCK — Twitter Twemoji](https://buck.co/work/twitter-twemoji)",
    "caption": "Hand-painted Twemoji set for Twitter—dimensional emoji designed for billions of sends a year.",
    "client": "Twitter",
    "agency": "BUCK",
    "link": "work/twitter-twemoji.html"
  },
  {
    "id": "dino-hab",
    "title": "Dino Hab",
    "meta": "Mixed reality game · Meta Quest",
    "desc": "Producer on Dino Hab for Meta Quest—a mixed reality game that maps dinosaurs into your room at true scale, built around habitat stewardship and play.",
    "tags": [
      "mixed reality",
      "Meta Quest",
      "game",
      "education",
      "30 Ninjas",
      "Dark Slope"
    ],
    "imgClass": "square",
    "practices": [
      "art"
    ],
    "thumbnail": "/images/work/dino-hab/img-007-trailer.mp4",
    "website": "[Meta Quest Store — Dino Hab](https://www.meta.com/experiences/dino-hab/8411450325609423/)",
    "caption": "Mixed reality dinosaur habitats in your own room—education, stewardship, and play on Meta Quest.",
    "client": "Meta",
    "agency": "Dark Slope · 30 Ninjas",
    "link": "work/dino-hab.html"
  },
  {
    "id": "james-moore-god",
    "title": "James Moore ‘GOD’",
    "meta": "Virtual Exhibition & Campaign",
    "desc": "Campaign for artist James Moore’s iconic ‘GOD’ print as 1-of-1 NFT and full-scale edition—virtual exhibition on Antibody Club with digital print, vinyl, and interactive access.",
    "tags": [
      "NFT",
      "virtual exhibition",
      "The Umbrella",
      "Antibody Club"
    ],
    "imgClass": "square",
    "practices": [],
    "thumbnail": "/images/work/james-moore-god/artwork.webp",
    "website": "[The Umbrella — James Moore](https://www.theumbrella.nyc/james-moore)",
    "caption": "Virtual exhibition and rollout turning a flagship print into a one-of-one digital edition.",
    "client": "The Umbrella",
    "agency": "",
    "link": "work/james-moore-god.html"
  },
  {
    "id": "immersive-storytelling-toolkit",
    "title": "Immersive Storytelling Toolkit & Workshop",
    "meta": "Educational Workshop · Open for booking",
    "desc": "A two-part collaborative workshop for creators moving beyond the frame—mindset, language, and XR Toolkit templates for VR and MR narrative. Taught three times for CFC Satellite (Fall 2025); available for studios, schools, and institutions.",
    "tags": [
      "XR",
      "facilitation",
      "teaching"
    ],
    "imgClass": "",
    "practices": [
      "strategic",
      "art",
      "teaching"
    ],
    "thumbnail": "/images/work/immersive-storytelling-toolkit/XR-storytelling.jpg",
    "website": "",
    "caption": "Two-part XR workshop moving narrative craft beyond the flat frame.",
    "client": "Canadian Film Center",
    "agency": "",
    "link": "work/immersive-storytelling-toolkit.html",
    "featuredOrder": 10
  },
  {
    "id": "imerza-product-visioning",
    "title": "Visioning a New Product Business",
    "meta": "Actionable vision for bespoke invention · facilitated leadership sprint",
    "desc": "Turning years of bespoke invention into an actionable plan and business model for a new product—shared north star, customer definition, and a path from project-based services toward durable product revenue.",
    "tags": [
      "facilitation",
      "product vision",
      "collaboration design",
      "immersive visualization"
    ],
    "imgClass": "",
    "practices": [
      "strategic"
    ],
    "thumbnail": "/images/work/imerza-product-visioning/img-001.jpg",
    "website": "",
    "caption": "Leadership sprint with Imerza—shared product language, MVP, roadmap, and pilot path from bespoke services toward scalable product.",
    "client": "Imerza and Noë & Associates",
    "agency": "Togethering",
    "link": "work/imerza-product-visioning.html"
  },
  {
    "id": "project-reframe",
    "title": "Project Reframe",
    "meta": "VR motion capture · Meta × Autodesk Research · Quest body tracking",
    "desc": "R&D collaboration between Meta and Autodesk Research—immersive tools for recording and editing character motion in VR, integrating Quest Movement SDK body tracking to enable new creative artists.",
    "tags": [
      "VR",
      "animation",
      "Meta",
      "Autodesk Research",
      "Movement SDK",
      "R&D"
    ],
    "imgClass": "",
    "practices": [
      "strategic",
      "teaching"
    ],
    "thumbnail": "/images/work/project-reframe/reframe-640.mp4",
    "website": "",
    "caption": "Meta × Autodesk Research VR motion capture—Quest body tracking and UX research opening animation to new creative artists.",
    "client": "Meta · Autodesk Research",
    "agency": "",
    "link": "work/project-reframe.html",
    "featuredOrder": 2
  },
  {
    "id": "open-tones",
    "title": "Open Tones",
    "meta": "Sound Meditation Ensemble · Available for booking",
    "desc": "A founding ensemble at Reforesters Laboratory—guided meditation, breathwork, and improvised sound journeys for alignment and deep listening.",
    "tags": [
      "sound meditation",
      "breathwork",
      "ensemble"
    ],
    "imgClass": "square",
    "practices": [
      "embodiment",
      "sonic"
    ],
    "thumbnail": "/images/work/open-tones/img-004.jpg",
    "website": "[Open Tones](https://open-tones.com)",
    "caption": "Founding sound-meditation ensemble—breath, improvisation, and deep listening in held containers.",
    "client": "",
    "agency": "",
    "link": "work/open-tones.html",
    "featuredOrder": 9
  },
  {
    "id": "togethering",
    "title": "Togethering",
    "meta": "Collaboration design studio · founding partner",
    "desc": "Strategies to embody change—integrating facilitated strategy with embodiment so leaders and organizations can think, feel, and act together.",
    "tags": [
      "collaboration design",
      "facilitation",
      "systemic change"
    ],
    "imgClass": "square",
    "practices": [
      "strategic"
    ],
    "thumbnail": "/images/work/togethering/hero-push-hands.png",
    "website": "[Togethering.studio](https://togethering.studio)",
    "caption": "Collaboration design studio—facilitated strategy and embodiment for leaders moving through change.",
    "client": "",
    "agency": "Togethering",
    "link": "work/togethering.html",
    "featuredOrder": 6
  },
  {
    "id": "gsapp-raadio",
    "title": "rAADio Podcast & Sonic Identity",
    "meta": "GSAPP AAD Radio · sonic identity · studio education",
    "desc": "Sonic identity, templating, and creative consultation for Columbia University GSAPP",
    "tags": [
      "podcast",
      "sonic identity",
      "Columbia University GSAPP",
      "teaching",
      "radio"
    ],
    "imgClass": "square",
    "practices": [
      "teaching",
      "art",
      "sonic"
    ],
    "thumbnail": "/images/work/gsapp-raadio/img-001.mp4",
    "website": "",
    "caption": "Four seasons of GSAPP student radio—sonic identity, studio craft, and end-to-end podcast production with architecture students.",
    "client": "Columbia University GSAPP",
    "agency": "",
    "link": "work/gsapp-raadio.html"
  },
  {
    "id": "third-hand",
    "title": "Third Hand",
    "meta": "Private practice · mindfulness & somatics",
    "desc": "A holistic practice for personal insight, healing, and creative transformation through mindfulness and somatic alignment.",
    "tags": [
      "mindfulness",
      "somatics",
      "yoga",
      "breathwork",
      "meditation"
    ],
    "imgClass": "square",
    "practices": [
      "embodiment"
    ],
    "thumbnail": "/images/offerings/Max-Offering-2.jpg",
    "website": "[Third Hand](https://third-hand.netlify.app/)",
    "caption": "Holistic 1:1 and group practice—mindfulness and somatic alignment for insight, healing, and creative transformation.",
    "client": "",
    "agency": "",
    "link": "work/third-hand.html"
  }
]