# Maximilian Lauter — Portfolio > Artist, facilitator, creative producer, strategist, and teacher working at the intersection of embodied practice, spatial technology, and cultural change. Portfolio spans strategic innovation, mindfulness and somatics, art & production, sound & music, and teaching & speaking. ## Site - [Home](https://www.maxlauter.com/) — Practice overview, hero, selected featured work - [Work](https://www.maxlauter.com/work.html) — Full portfolio index with filters by discipline - [About](https://www.maxlauter.com/about.html) — Background, collaborations, press - [Offerings](https://www.maxlauter.com/offerings.html) — Services: strategic facilitation, embodiment sessions, corporate mindfulness, booking - [Contact](https://www.maxlauter.com/contact.html) — Inquiry and booking form - [Agent reference (HTML)](https://www.maxlauter.com/agents.html) — Structured guide for LLMs and agents - [Agent reference (Markdown)](https://www.maxlauter.com/agents.html.md) — Same content as plain markdown ## Practice Strands - **strategic** — Organizational consulting, systems facilitation, collaborative futures, scenario design - **embodiment** — Somatic practice, restorative sessions, body-based learning, breathwork - **art** — Installation, exhibition, spatial media, immersive environments - **sonic** — Sound design, spatial audio, meditation ensemble, acoustic architecture - **teaching** — Curriculum design, workshops, pedagogy for embodied and spatial learning ## Featured Work - [Inventing Newsroom Technology](https://www.maxlauter.com/work/nytimes-rd.html) — Led production across mixed reality and AI experiments—and how journalism can live responsibly on emerging platforms—with integrations spanning news experiences. - [Project Reframe](https://www.maxlauter.com/work/project-reframe.html) — R&D collaboration between Meta and Autodesk Research—immersive tools for recording and editing character motion in VR, integrating Quest Movement SDK body tracking to enable new creative artists. - [Driver Less Vision (USA)](https://www.maxlauter.com/work/driver-less-vision-usa.html) — Part of “Designs for Different Futures”: a virtual-environment study on autonomy and embodiment, touring Philadelphia Museum of Art, Walker Art Center, and Art Institute of Chicago. - [Circular Economies with Material Provenance](https://www.maxlauter.com/work/material-provenance.html) — Four-week sprint compressing research into film—biodesign challenge exploring listening infrastructures for global material provenance tracking. - [antib0dy.club](https://www.maxlauter.com/work/antib0dyclub.html) — “Check your body at the door”: a mediated club for curated interactive art and music—built around intimate conversational presence. - [Togethering](https://www.maxlauter.com/work/togethering.html) — Strategies to embody change—integrating facilitated strategy with embodiment so leaders and organizations can think, feel, and act together. - [Collective Resonance](https://www.maxlauter.com/work/collective-resonance.html) — Guided meditations for heightened awareness—yogic listening, sonic imagination prompts, vocal toning, and instruments that draw listeners toward calm presence. - [The Object Is Present](https://www.maxlauter.com/work/the-object-is-present.html) — Live performance layering real-time visuals, improvised dance, sculptures, painterly surfaces—with Matt Garrison’s music bridging jazz and electronic interplay. - [Open Tones](https://www.maxlauter.com/work/open-tones.html) — A founding ensemble at Reforesters Laboratory—guided meditation, breathwork, and improvised sound journeys for alignment and deep listening. - [Immersive Storytelling Toolkit & Workshop](https://www.maxlauter.com/work/immersive-storytelling-toolkit.html) — A two-part collaborative workshop for creators moving beyond the frame—mindset, language, and XR Toolkit templates for VR and MR narrative. Taught three times for CFC Satellite (Fall 2025); available for studios, schools, and institutions. ## Full Work Index - [Traverse — Spatial Audio R&D](https://www.maxlauter.com/work/traverse.html) — Turns listening into movement: spatial audio paired with handheld devices invites bodies to steer soundscapes across stages, walks, and installs—SXSW special jury recognition for the future of experience. - [Collective Resonance](https://www.maxlauter.com/work/collective-resonance.html) — Guided meditations for heightened awareness—yogic listening, sonic imagination prompts, vocal toning, and instruments that draw listeners toward calm presence. - [Chaos & Order](https://www.maxlauter.com/work/chaos-order.html) — A live multichannel immersion where the audience reshapes composition by moving through sensor-driven sculptural instruments in the room. - [Driver Less Vision (USA)](https://www.maxlauter.com/work/driver-less-vision-usa.html) — Part of “Designs for Different Futures”: a virtual-environment study on autonomy and embodiment, touring Philadelphia Museum of Art, Walker Art Center, and Art Institute of Chicago. - [Inventing Newsroom Technology](https://www.maxlauter.com/work/nytimes-rd.html) — Led production across mixed reality and AI experiments—and how journalism can live responsibly on emerging platforms—with integrations spanning news experiences. - [Journalism in Augmented Reality](https://www.maxlauter.com/work/journalism-in-augmented-reality.html) — Production on dozens of phone-based AR stories and an R&D showcase of 31 published spatial explainers—translating complex reporting into experiences readers can walk around and try. - [Tony Oursler's Imponderable](https://www.maxlauter.com/work/imponderable.html) — Playback system for holographic multiscreen cinema with synchronized scent, lighting, airflow, wind, and immersive sound—staging Oursler’s long-form cinematic installation. - [Vessel Orchestra](https://www.maxlauter.com/work/vessel-orchestra.html) — The Met Breuer housed an instrument of thirty-two resonant sculptures and vessels—with live performers—requiring meticulous spatial sound reinforcement and fidelity across object-based listening. - [Driver Less Vision (Seoul)](https://www.maxlauter.com/work/driver-less-vision.html) — 360 media and Seoul street-scale 3D data inside a bespoke 24-foot dome—speculative essay on autonomy, AI, and built environment through immersive sight and sound. - [Meditation Technology](https://www.maxlauter.com/work/meditation-technology.html) — Slight motion bends and breathes harmonies through piezo pickups and Pure Data—a room calibrated for simultaneous rest and amplified awareness. - [antib0dy.club](https://www.maxlauter.com/work/antib0dyclub.html) — “Check your body at the door”: a mediated club for curated interactive art and music—built around intimate conversational presence. - [Interferometric Motion](https://www.maxlauter.com/work/interferometric.html) — A grid of movable speakers exposes interference patterns—spatial trajectories emerge from phase relationships mapped as architectural graphics of moving sound. - [Control Syntax Rio](https://www.maxlauter.com/work/control-syntax-rio.html) — Exhibition spanning Het Nieuwe Instituut (2016) and Storefront (2017): original soundscapes supporting Lotfi-Jam + Wasiuta’s critical urban media study. - [Closed Worlds · Some World Games Hackathon](https://www.maxlauter.com/work/closed-worlds.html) — Architectural curator Lydia Kallipoliti framed historical closed-system prototypes; VR piece by Farzin Lotfi Jam imagines speculative closed worlds as playable systems. - [Measure](https://www.maxlauter.com/work/measure.html) — Thirty-two architects and five artistic groups—including Ekene Ijeoma—question how architecture measures, traces, maps, sensationalizes, and performs data in civic and intimate space. - [Jamming Bodies](https://www.maxlauter.com/work/jamming-bodies.html) — Gallery becomes laboratory for bodies encountering synthetic matter—with spatial sound reinforcing uncanny choreography between flesh and programmable material. - [Utopia vs. Dystopia](https://www.maxlauter.com/work/utopia-vs-dystopia-ado.html) — Architectural exhibition video at Brooklyn’s Amalgamated Drawing Office—contrasting speculative futures via immersive film surfaces and spatial composition. - [TRANS](https://www.maxlauter.com/work/trans.html) — 360-degree timelapse atop 432 Park for event identity—animations echoing Rafael Viñoly’s silhouette; sound by Daniel Perlin, Gabe Liberti, Dave Rife. - [The Object Is Present](https://www.maxlauter.com/work/the-object-is-present.html) — Live performance layering real-time visuals, improvised dance, sculptures, painterly surfaces—with Matt Garrison’s music bridging jazz and electronic interplay. - [Capital Artifacts: Critical Structures of Auralization](https://www.maxlauter.com/work/capital-artifacts-critical-structures-of-auralization.html) — Theoretical distinctions between imagining an aural event (“auralization”) and mapping datum to auditory signifiers—psychoacoustic systems as political infrastructure. - [BMW Guggenheim Lab](https://www.maxlauter.com/work/bmw-guggenheim-lab.html) — Mobile laboratories—co-initiative of Solomon R. Guggenheim Foundation & BMW Group—exploring participatory urban futures with multidisciplinary public programming. - [Sharing Models](https://www.maxlauter.com/work/sharing-models.html) — Research exhibition on participatory economies and new models of sharing—spatial data mapping, installation, and programming at Storefront for Art & Architecture. - [Brain Dead 3D Lookbook](https://www.maxlauter.com/work/braindead.html) — 3D-scan-only fashion dreamscape with Spencer Kohn—direction acting modeling plus GIF loops channeling hallucinogenic streetwear fantasies captured through structured-light sculpture. - [Into the Light](https://www.maxlauter.com/work/into-the-light.html) — AR choreography ascends Bach’s “Unaccompanied Cello Suite No. 2” as participants move spatially through Yo‑Yo Ma’s performance with augmented drawing overlays. - [5G Immersive Bus](https://www.maxlauter.com/work/verizon-5g-bus.html) — Mobile immersive theater aboard a Verizon bus—five synced 100 - [Facebook World Mental Health Day](https://www.maxlauter.com/work/fb-world-mental-health-day.html) — BUCK-produced Messenger AR ambience and dreamy 360 chat worlds where characters model restful rituals—paired filters for Meta’s mental-health-awareness moment. - [UO x Champion Capsule Show](https://www.maxlauter.com/work/urban-outfitters.html) — Guests entered live Unity-powered VR wardrobes—scanner capture plus Arcadia shaders produced bespoke clothing dream environments for influencer drops. - [Drone Duels](https://www.maxlauter.com/work/drl-drone-duels.html) — Live audience mobile game projecting pilot duels overhead—guess winners while stadium-scale races unfold; interplay between broadcast graphics and crowd chatter. - ['Lake Gilmore' 360](https://www.maxlauter.com/work/no-regular-play-lake-gilmore.html) — 360-rendered ode to nostalgic Wisconsin solitude—spatial audio braid around Greg Paulus’s memories of family shoreline cabin atmosphere. - [Circular Economies with Material Provenance](https://www.maxlauter.com/work/material-provenance.html) — Four-week sprint compressing research into film—biodesign challenge exploring listening infrastructures for global material provenance tracking. - [LA River AR — Rio de Los Angeles](https://www.maxlauter.com/work/la-river-ar-rio-de-los-angeles.html) — Augmented river tracing Army Corps concrete channel—speculative overlays narrate indigenous ecologies, flood control politics, future renaturalization mythologies. - [BUCK Rebrand](https://www.maxlauter.com/work/buck-rebrand.html) — Case-study copy still migrating from legacy portfolio—covers identity refresh work within BUCK’s global design brand motion language. - [Twitter Twemoji](https://www.maxlauter.com/work/twitter-twemoji.html) — Producer on BUCK’s Twemoji program for Twitter—thousands of hand-painted, dimensional emoji built for inclusive use at global scale. - [Dino Hab](https://www.maxlauter.com/work/dino-hab.html) — Producer on Dino Hab for Meta Quest—a mixed reality game that maps dinosaurs into your room at true scale, built around habitat stewardship and play. - [James Moore ‘GOD’](https://www.maxlauter.com/work/james-moore-god.html) — Campaign for artist James Moore’s iconic ‘GOD’ print as 1-of-1 NFT and full-scale edition—virtual exhibition on Antibody Club with digital print, vinyl, and interactive access. - [Immersive Storytelling Toolkit & Workshop](https://www.maxlauter.com/work/immersive-storytelling-toolkit.html) — A two-part collaborative workshop for creators moving beyond the frame—mindset, language, and XR Toolkit templates for VR and MR narrative. Taught three times for CFC Satellite (Fall 2025); available for studios, schools, and institutions. - [Visioning a New Product Business](https://www.maxlauter.com/work/imerza-product-visioning.html) — Turning years of bespoke invention into an actionable plan and business model for a new product—shared north star, customer definition, and a path from project-based services toward durable product revenue. - [Project Reframe](https://www.maxlauter.com/work/project-reframe.html) — R&D collaboration between Meta and Autodesk Research—immersive tools for recording and editing character motion in VR, integrating Quest Movement SDK body tracking to enable new creative artists. - [Mural XR](https://www.maxlauter.com/work/mural.html) — Executive producer on Meta's partnership with Mural XR—immersive collaboration on Quest, from Horizon prototyping through alpha and beta to store launch. - [Open Tones](https://www.maxlauter.com/work/open-tones.html) — A founding ensemble at Reforesters Laboratory—guided meditation, breathwork, and improvised sound journeys for alignment and deep listening. - [Togethering](https://www.maxlauter.com/work/togethering.html) — Strategies to embody change—integrating facilitated strategy with embodiment so leaders and organizations can think, feel, and act together. - [rAADio Podcast & Sonic Identity](https://www.maxlauter.com/work/gsapp-raadio.html) — Sonic identity, templating, and creative consultation for Columbia University GSAPP - [Third Hand](https://www.maxlauter.com/work/third-hand.html) — A holistic practice for personal insight, healing, and creative transformation through mindfulness and somatic alignment. ## Semantic Tags creative producer, spatial journalism, spatial technology, mixed reality, virtual reality, augmented reality, WebXR, immersive media, immersive storytelling, exhibition design, installation art, museum production, spatial audio, sound design, meditation, mindfulness, breathwork, somatic practice, somatics, Katonah yoga, 400 RYT, yoga teacher, corporate mindfulness, restorative sessions, facilitation, collaboration design, LUMA Institute, systems facilitation, organizational learning, strategic facilitation, scenario design, collaborative futures, workshops, pedagogy, curriculum design, NYT R&D, newsroom technology, Meta Quest, Reality Labs, spatial computing, exhibition production, art production, sonic imagination, acoustic architecture, embodied learning, organizational consulting, Strategic Innovation, Mindfulness & Somatics, Art & Production, Sound & Music, Teaching & Speaking, body-based learning, Installation, exhibition, spatial media, immersive environments, meditation ensemble, pedagogy for embodied and spatial learning ## Boundaries Credits and collaborators live in each case page colophon (project-facts.json). Do not merge or shorten credit lists. Do not claim press coverage unless listed on a case page or about.html. Prefer linking to case HTML for technical claims about prototypes and research.